Iliyan Georgiev

Research Scientist at Adobe

United Kingdom
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Summary

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Senior
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Top School
Iliyan Georgiev is a research scientist with 13 years of deep expertise in physically based rendering, neural rendering, and image understanding, currently driving research at Adobe. He combines classical light-transport and Monte Carlo methods with modern machine-learning approaches to advance image generation, editing, and volumetric scattering. His career spans leading research and engineering roles at Autodesk, Solid Angle, and influential internships at Weta Digital and Disney Research, with credits on major productions and contributions to production renderers. A summa cum laude PhD in computer graphics and a history of integrating ray tracing and global illumination into real-world systems reflect his ability to turn theoretical advances into practical tools. Notably, he blends academic rigor with production engineering—optimizing sampling, reconstruction, and perception-driven algorithms for both research prototypes and film-quality renderers.
code13 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at Sofia University St. Kliment Ohridski
bookDoctor of Philosophy - PhD, Computer Graphics, Summa cum laude, Doctor of Philosophy - PhD, Computer Graphics, Summa cum laude at Universität des Saarlandes
bookHigh school diploma, Mathematics and Computer Science, High school diploma, Mathematics and Computer Science at Sofia Mathematics High School
languagesEnglish, German, Russian, Bulgarian, Spanish
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Github Skills (180)

colorize10
emoji10
autocomplete10
vertex10
stylus10
lua10
gmail10
hammerspoon10
visual-studio10
whatsapp10
shader10
sublime-text10
linux10
editor10
latex10

Programming languages (14)

C++CSSCMakefileTeXTypeScriptShellCoffeeScript

Github contributions (5)

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Autodesk/standard-surface

Mar 2019 - Nov 2020

White paper describing the Autodesk Standard Surface shader.
Contributions:3 releases, 22 commits, 4 PRs in 1 year 8 months
shaderswhite-papercomputer-graphicsautodeskwhitepaper
SmallVCM/SmallVCM

Sep 2012 - Sep 2021

A (not too) small physically based renderer that implements the vertex connection and merging algortihm
Contributions:55 commits, 1 PR, 2 pushes in 9 years
algortihmmergingrendererconnectionopengl
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Iliyan Georgiev - Research Scientist at Adobe