Iliyan Georgiev is a research scientist with 13 years of deep expertise in physically based rendering, neural rendering, and image understanding, currently driving research at Adobe. He combines classical light-transport and Monte Carlo methods with modern machine-learning approaches to advance image generation, editing, and volumetric scattering. His career spans leading research and engineering roles at Autodesk, Solid Angle, and influential internships at Weta Digital and Disney Research, with credits on major productions and contributions to production renderers. A summa cum laude PhD in computer graphics and a history of integrating ray tracing and global illumination into real-world systems reflect his ability to turn theoretical advances into practical tools. Notably, he blends academic rigor with production engineering—optimizing sampling, reconstruction, and perception-driven algorithms for both research prototypes and film-quality renderers.
13 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at Sofia University St. Kliment Ohridski
Doctor of Philosophy - PhD, Computer Graphics, Summa cum laude, Doctor of Philosophy - PhD, Computer Graphics, Summa cum laude at Universität des Saarlandes
High school diploma, Mathematics and Computer Science, High school diploma, Mathematics and Computer Science at Sofia Mathematics High School
A (not too) small physically based renderer that implements the vertex connection and merging algortihm
Contributions:55 commits, 1 PR, 2 pushes in 9 years
algortihmmergingrendererconnectionopengl
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