Illia Pazynych is a versatile gameplay programmer with a decade of software engineering experience, who transitioned from Java-based e-commerce, finance, and IoT systems into C++/Unreal Engine game development in 2020. He brings strong backend discipline (Java, Spring, Git, various DBs) to gameplay and tooling work, having built UE-based scripting tools and advanced agility mechanics for AAA and internal projects including S.T.A.L.K.E.R. 2 and unannounced titles. Comfortable in fast-paced, cross-disciplinary teams, he combines persistence, stress tolerance, and clear communication in Russian, Ukrainian and upper-intermediate English. His background in information security and tier-one banking projects gives him an uncommon focus on reliability and robustness in game systems.
Contributions:6 commits, 4 PRs, 96 pushes in 10 months
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Illia Pazynych - Gameplay Programmer at People Can Fly Studio