Summary
Ilyas Sadyrov is a Unity developer with a decade of hands-on experience building games and AR/VR experiences across Android and PC, skilled in HDRP/URP and modern Unity stacks like Addressables, DOTween, Zenject/VContainer and UniTask. He has shipped gameplay, UI and optimization work for projects ranging from hyper-casual titles to open-world streaming, and has practical experience integrating CDN-backed Addressables, multiplayer (Photon Fusion/Mirror) and analytics/monetization SDKs. At Gravity Lagoon he focuses on host/client gameplay, Steam achievements and UI performance, and his prior roles included shader work, unit testing, and core architecture design. He also taught Unity and multiple languages early in his career, which informs his emphasis on clean project workflows and version control. His portfolio demonstrates a steady output of prototypes and shipped features, and his GitHub persona “Gravity Lagoon dev” reflects a game-focused, product-first mindset. Based in Almaty Region, Kazakhstan, he combines rapid prototyping speed with production-grade optimization experience.
10 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Computer Programming, Bachelor's degree, Computer Programming at Zhejiang Gongshang University
Vocational, Computer Science, Red Diploma, Vocational, Computer Science, Red Diploma at ICB KZ