Ilyas Sadyrov

Unity Developer at Gravity Lagoon

Almaty Region, Kazakhstan
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Summary

👤
Senior
🎓
Top School
Ilyas Sadyrov is a Unity developer with a decade of hands-on experience building games and AR/VR experiences across Android and PC, skilled in HDRP/URP and modern Unity stacks like Addressables, DOTween, Zenject/VContainer and UniTask. He has shipped gameplay, UI and optimization work for projects ranging from hyper-casual titles to open-world streaming, and has practical experience integrating CDN-backed Addressables, multiplayer (Photon Fusion/Mirror) and analytics/monetization SDKs. At Gravity Lagoon he focuses on host/client gameplay, Steam achievements and UI performance, and his prior roles included shader work, unit testing, and core architecture design. He also taught Unity and multiple languages early in his career, which informs his emphasis on clean project workflows and version control. His portfolio demonstrates a steady output of prototypes and shipped features, and his GitHub persona “Gravity Lagoon dev” reflects a game-focused, product-first mindset. Based in Almaty Region, Kazakhstan, he combines rapid prototyping speed with production-grade optimization experience.
code10 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Computer Programming, Bachelor's degree, Computer Programming at Zhejiang Gongshang University
bookVocational, Computer Science, Red Diploma, Vocational, Computer Science, Red Diploma at ICB KZ
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Github Skills (13)

unity3d9
build-automation7
hierarchy5
open-source5
unity-editor5
bsp4
medium3
quake3
swig3
ml-agents1
game-development1
game-engine1
hyperparameters1

Programming languages (4)

C#JavaScriptShaderLabPython

Github contributions (5)

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Contributions:12 releases, 5 PRs, 67 pushes in 10 months
Silentdesu/CSharpStuff

Dec 2018 - Jul 2021

Contributions:5 pushes, 1 branch in 2 years 7 months
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