Ilyong Seong

CTO at SNET GROUP

South Korea
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Summary

👤
Senior
🎓
Top School
Ilyong Seong is a seasoned technology executive and current CTO with over 15 years of senior leadership experience and a multi-decade engineering background spanning enterprise networking, hybrid cloud, security, IoT, and smart city solutions. He has driven GTM strategy, pre-sales, and digital transformation across global and Korean markets through long-tenured roles at Cisco and now SNET GROUP, blending technical depth with sales and government relationship expertise. A hands-on engineer at heart, he contributes to open source—notably improving Android support for the jMonkeyEngine game engine—reflecting ongoing curiosity even after two decades in the industry. His career marries systems-level engineering (from signal officer to senior system engineer) with strategic product and solution sales, enabling him to translate complex technical requirements into operational and commercial outcomes. Educated at KAIST’s Advanced Management Program and holding an electrical engineering degree, he combines executive management training with deep technical roots. Colleagues rely on him to bridge R&D, field engineering, and customer-facing teams to deliver secure, scalable infrastructure and service-provider solutions.
code15 years of coding experience
job24 years of employment as a software developer
book학사, 전자공학, 학사, 전자공학 at 광운대학교
bookAdvanced Management Program, Advanced Management Program at 한국과학기술원(KAIST)
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Github Skills (7)

javas10
opengl-es10
android-sdk10
game-engine10
android10
java10
touchscreen10

Programming languages (7)

TypeScriptJavaC++CJavaScriptGoHTML

Github contributions (5)

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jMonkeyEngine/jmonkeyengine

May 2011 - Sep 2011

A complete 3-D game development suite written in Java.
Role in this project:
userMobile Developer (Android)
Contributions:39 commits in 3 months
Contributions summary:Ilyong primarily contributed to the Android-specific implementation of the JMonkeyEngine game engine. They modified core components such as input handling, audio rendering, and OpenGL context management to function correctly within the Android environment. The contributions included implementing multi-touch support, integrating streaming audio, adding pressure to touch events, improving stability, and adding proper OpenGL ES version detection. Furthermore, the user integrated various features related to the Android lifecycle.
jme3jmonkeyengine3gamegame-developmentjava
Monero (XMR) NVIDIA miner with GPU card temperature management
Contributions:5 releases, 6 PRs, 57 pushes in 2 years
nvidiagpunvidia-minermonerotemperature
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