Summary
Iman Jahandideh is a game consultant and developer with over a decade of experience crafting mobile and PC game systems, tooling, and reusable engineering modules. He excels in Unity core development, live operations infrastructure, and CI/CD pipelines, having driven improvements at studios like MAG Interactive, Paradox Interactive, and Medrick. Iman has led technical teams and initiatives—from founding a studio that shipped word games to architecting match-3 cores and liveops platforms—while promoting engineering practices such as code review and unit testing. He pairs hands-on gameplay programming with a strong interest in software architecture and scalable processes that boost quality and maintainability. Based in Stockholm, he brings a mix of studio-scale delivery and product-focused polish, and has repeatedly turned prototypes into production-ready systems. A not-obvious strength is his experience initiating gameplay testing frameworks and LiveOps tooling, bridging QA, design and engineering for smoother live game operations.
12 years of coding experience
11 years of employment as a software developer
Game Programming, Game Programming at Iran Game Development Institute
Bachelor's Degree Computer Software Engineering, Bachelor's Degree Computer Software Engineering at Iran University of Science and Technology
Master’s Degree Computer Software Engineering, Master’s Degree Computer Software Engineering at University of Tehran
English, Persian