Imran Khan is a Game Development Lead with 8 years of experience building and shipping immersive games and VR experiences from concept to store release. Based in Hyderabad, he has led teams and frameworks—writing the Loop Metaverse Framework for Oculus Quest and delivering titles like Trapped VR and Crush It All across Oculus, iOS and Android. Comfortable across Unity, full-stack tooling and UI/console improvements, he also contributes to notable open-source projects such as Hasura’s GraphQL console, improving UX around event triggers and data browsing. Known for blending creative, addictive game design with pragmatic engineering, he pairs hands-on coding with leadership that drives polished, publish-ready products.
8 years of coding experience
5 years of employment as a software developer
Venture Capital, Venture Capital at VC Lab
Bachelor of Technology - BTech Computer Science, Bachelor of Technology - BTech Computer Science at CHARUSAT
Blazing fast, instant realtime GraphQL APIs on all your data with fine grained access control, also trigger webhooks on database events.
Role in this project:
Full-stack Developer
Contributions:6 commits, 8 PRs, 11 comments in 3 months
Contributions summary:Imran's contributions primarily focused on enhancing the Hasura console interface. They fixed bugs related to breadcrumbs and unique key handling, improving data browsing and event trigger management. The user also worked on updating the console's UI for error handling, added a new "About" page and modified code to ensure that event trigger success codes were correctly identified. They made improvements to the event trigger and data sections of the console interface, including modifying the UI for various components within the system.
Contributions:1 review, 2 PRs, 132 pushes in 4 months
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