Summary
In-young Cho is a Deep Learning Researcher Engineer with 9 years of experience building production-grade AI pipelines for realistic, interactive 3D and graphics applications. At KRAFTON she led high-impact work that turned single images into 3D assets, accelerated retrieval and mesh preprocessing by orders of magnitude, and optimized diffusion-based PBR texture inpainting for real-time designer workflows—contributions that powered viral game features and Gamescom demos. Previously she improved RL-based architectural automation and engineering throughput at Spacewalk, and has applied deep learning to medical imaging and multi-view 3D reconstruction in industry research roles. A KAIST-trained computer scientist with top grades, she combines rigorous academic foundations with pragmatic optimization skills—often squeezing large speedups and memory reductions out of constrained consumer GPUs. Quietly, she pairs system-level thinking with hands-on model and data engineering, enabling designers and architects to ship creative content faster.
9 years of coding experience
1 year of employment as a software developer
University of California Santa Cruz
Master of Science - MS, Computer Science, 4.25/4.30, Master of Science - MS, Computer Science, 4.25/4.30 at 한국과학기술원(KAIST)
Busan Science High School
English, Korean