Engine Programmer at HypeHype Inc. (previously Frogmind)
Espoo, Finland
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Summary
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Senior
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Inan Evin is a performance-focused engine programmer with nine years of experience building game technologies and tooling, currently developing core systems at HypeHype in Espoo. He combines academic rigor—MSc in Game Design and Production from Aalto and peer-reviewed CHI Play publications on procedural content and VR locomotion—with hands-on engine work and indie game development. His background includes research into animation and player orientation, teaching game programming, and shipping engine features that prioritize responsiveness and maintainability. Comfortable across C#, Java and low-level engine code, he bridges research ideas and production constraints to prototype novel gameplay systems that scale. An uncommon blend of published VR research and daily engine development gives him a practical edge in turning experimental concepts into playable experiences.
9 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computer Technology/Computer Systems Technology, Bachelor's degree, Computer Technology/Computer Systems Technology at University of Vaasa
Master of Science (M.S.), Computer, Communication and Information Sciences - Game Design and Production, 4.6/5, Master of Science (M.S.), Computer, Communication and Information Sciences - Game Design and Production, 4.6/5 at Aalto University
Bachelor of Science (B.S.), Faculty of Engineering - Software Engineering, 3.8/4.0, Bachelor of Science (B.S.), Faculty of Engineering - Software Engineering, 3.8/4.0 at İzmir Ekonomi Üniversitesi
Contributions:2 releases, 52 commits, 47 pushes in 8 days
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Inan Evin - Engine Programmer at HypeHype Inc. (previously Frogmind)