Summary
Inês Almeida is a Software Engineer with 13 years of experience specializing in tools, systems and graphics for the games and film industries, currently based in Amsterdam. She has driven and maintained large in-house toolsets such as Guerrilla’s Decima Editor, combining deep systems programming with UX-driven tool design to empower artists and designers. Her work spans content pipelines, cinematics, open-world systems, viewport and UI frameworks, and she has stepped into interim technical leadership and recruitment. A long-time Blender contributor and advocate, she brings a rare blend of artistic sensibility and rigorous engineering—comfortable in low-level optimization and high-level interaction design. Her background in both arts and computer engineering informs a pragmatic focus on workflows that amplify creative teams.
12 years of coding experience
9 years of employment as a software developer
Highschool Arts, Highschool Arts at Escola Secundária Ferreira Dias
Master of Science (MSc) Information Systems and Computer Engineering, Master of Science (MSc) Information Systems and Computer Engineering at Instituto Superior Técnico
Italian, Spanish, English, Portuguese