Ionuţ Nedelcu

Staff Graphics Engineer at Unity

Copenhagen, Capital Region of Denmark
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Summary

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Ionuţ Nedelcu is a Staff Graphics Engineer based in Copenhagen with over 15 years of hands-on experience delivering high-performance real-time graphics for games and engines. He progressed from console and PC graphics work at Ubisoft—where he tackled low-level GPU optimizations, EDRAM management and volumetric effects—to leading ray tracing and low-level DirectX 12 system design and implementation at Unity. Ionuţ specializes in hardware-accelerated ray tracing, resource binding and pipeline management, and is experienced producing production-quality C++ code, tests and public SDKs. He combines deep algorithmic foundations from a mathematics and computer science background with practical platform-level engineering across consoles and PC. Notably, he has shipped cross-platform engine subsystems and optimized rendering for constrained hardware, a skillset that informs scalable, extensible graphics APIs. Colleagues rely on him to turn complex GPU features into robust, well-documented developer-facing systems.
code5 years of coding experience
job18 years of employment as a software developer
bookLicentiate degree (Bachelor of Science), Mathematics and Computer Science, 9.92, Licentiate degree (Bachelor of Science), Mathematics and Computer Science, 9.92 at Universitatea OVIDIUS, Constanta
book"Energetic" College, Constanta
languagesEnglish, French, Danish
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Github Skills (6)

render10
shader9
post-processing9
unity3d9
scriptable9
pipeline8

Programming languages (2)

C#C++

Github contributions (5)

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Contributions:2 commits, 2 pushes, 2 branches in 1 year 6 months
INedelcu/SimpleVolumeEditor

Jun 2021 - Oct 2022

Contributions:4 commits, 3 pushes, 1 branch in 1 year 4 months
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Ionuţ Nedelcu - Staff Graphics Engineer at Unity