Isaac Paul is an iOS developer with over a decade of experience building mobile apps and shipping production-quality software across startups and product teams. He excels at solving unique, research-heavy problems and brings disciplined craftsmanship to reduce bugs and raise product standards, having worked solo, in agile teams, and on both iOS and Android projects. Currently at PhotoDay, he contributes to cross-platform mobile development while drawing on prior roles in software engineering, technology research, and product estimation. Trained in game programming and simulation, he also experiments with Unity and game projects in his spare time, bringing a gamer’s attention to UX and interactive detail. Based in Casselberry, FL, he maintains an active GitHub with experiments and practical work that reflect a pragmatic, quality-first approach to engineering.
11 years of coding experience
4 years of employment as a software developer
Game Programming and Simulation, Game Programming and Simulation at DeVry University-Florida
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