Summary
Isabel Lammens is a Technical Artist with a decade of experience crafting UI, VFX and real-time assets for games, most recently contributing to Product Madness after shaping UI and GLSL-driven VFX at King on titles like Farm Heroes Saga. She pairs a strong creative foundation in 2D/3D tools with hands-on technical problem solving—implementing engine workflows, adaptive layouts, and shader experiments—to bridge art and engineering. Her master's work on real-time 3D environments reflects a fascination with immersive worlds and informs practical solutions for performant visuals. Based in Sant Cugat del Vallès, she brings studio discipline from both internships and lead roles, able to take projects from mockup through implementation. A proud high-fantasy and sci‑fi nerd, she channels epic-world inspiration into polished, playable interfaces and effects.
10 years of coding experience
Grado en Diseño, Animación y Arte Digital, Digital Arts, Grado en Diseño, Animación y Arte Digital, Digital Arts at Centre de la Imatge i la Tecnologia Multimèdia | CITM (UPC)
UPC Universitat Politècnica de Catalunya
English, Italian, French, Dutch, Spanish, Catalan