Isabelle Kestrel is a versatile game developer and tools engineer with over a decade of experience in game production and eight years in professional roles spanning gameplay programming, tools development, QA, and IT support. She pairs hands-on engine work (Unreal, Godot, Roblox/Lua) with a knack for creating editor tooling and automated testing to streamline team workflows and improve QA processes. Isabelle has shipped and supported titles across indie studios and worked on platform launches, while also building widely used REDCap plugins and test suites in a healthcare research context. Comfortable both leading small remote teams and troubleshooting classroom-scale AV/IT systems, she brings empathetic communication and practical documentation skills to technical problems. Notably, her tech journey started at age eight setting up a master AOL account, reflecting a lifelong appetite for solving user-facing problems.
8 years of coding experience
2 years of employment as a software developer
Bachelor of Arts - BA Informatics, Bachelor of Arts - BA Informatics at University of Iowa
Contributions:9 releases, 13 pushes, 1 branch in 1 year 8 months
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Isabelle Kestrel - Technical Support Consultant at University of Wisconsin-Madison