Summary
Ismael Manso is a Madrid-based game developer with 12 years of experience building Unity 2D and 3D games for mobile, PC, and console platforms. He combines a player-focused design sense with pragmatic, time-cost conscious engineering, implementing core mechanics like physics-based movement, scene communication, persistent data, and asynchronous asset bundles for modular content delivery. Experienced across monetization and analytics—managing IAPs, ads across major networks, and even building a custom analytics SDK—he also crafts editor tools that streamline pipelines for programming, design, art, and audio. Notably, he modified the Ferr2D terrain tool to replace Hermite with Bezier interpolation and add vertex data, demonstrating a willingness to dive into and improve third-party systems.
12 years of coding experience
10 years of employment as a software developer
Grado, Computer Engineering, Grado, Computer Engineering at Facultad de Informática (Universidad Complutense de Madrid)