Isotarge 

Software Engineer at Integer Max

Australia, United States
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Summary

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Rockstar
Isotarge is a pragmatic software engineer with 10 years of experience focused on performance optimization, dependency reduction, and cross-cutting improvements across front-end and back-end code. Based in Australia and contributing globally, they have shipped significant enhancements to the popular BizHawk emulator—fixing Lua scripting and input bugs, reducing memory leaks, and improving N64 core performance and UI features. They also work on tooling for classic game data extraction and parsing (notably N64 assets for noclip.website), demonstrating comfort with low-level formats and ROM handling. Known for readable, maintainable fixes as much as new features, they blend systems thinking with hands-on debugging to make complex codebases faster and simpler.
code10 years of coding experience
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Github Skills (27)

debug10
c-language10
net10
dotnet10
winforms10
data-parsing10
asp-net10
parsing10
performance-optimization10
parse10
dotnet-core10
data-extraction10
game-development10
csharp10
cprogramming-language10

Programming languages (9)

C#TypeScriptC++CJavaScriptLuaSvelteAssembly

Github contributions (5)

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TASEmulators/BizHawk

Oct 2015 - Oct 2018

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Role in this project:
userFull-stack Developer
Contributions:20 commits, 6 PRs, 14 pushes in 3 years
Contributions summary:Isotarge contributed significantly to the BizHawk emulator, focusing on both front-end and back-end aspects. Their work included fixing bugs related to Lua scripting and input handling, optimizing code for the N64 core, and enhancing the user interface with features like dropdown items and RAM Watch improvements. Furthermore, the user addressed memory leaks and improved code readability.
saturnemulatorc-plus-plusc-sharplibretro
magcius/noclip.website

Mar 2020 - Apr 2020

A digital museum of video game levels
Role in this project:
userBack-end Developer
Contributions:10 commits in 9 days
Contributions summary:Isotarge contributed significantly to the development of tools for extracting and parsing data from the Nintendo 64 game "Donkey Kong 64." Their work included implementing a ROM handler and extractor, parsing various game data structures such as walls, floors, and setup objects. The user also started work on an F3DEX2 parser, laying the groundwork for rendering game assets.
gamemuseum-digitalgame-developmentvideo-gamelevels
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Isotarge - Software Engineer at Integer Max