Summary
Iulian Arcus is a Consultant Software Engineer specializing in deploying AI-driven robotics and embedded systems, with a decade of experience spanning aerospace avionics, autonomous vehicle safety, and game-engine development. Based in Hong Kong, he blends low-level firmware and chip-porting expertise with system safety frameworks (ASPICE, ISO26262) to deliver products that have reached manufacturing and government demonstrations. He has a proven track record introducing simulation-led CI pipelines to reduce costly field tests and improve cross-team validation for localisation, planning and control stacks. A former game programmer and tech‑art enthusiast, he brings creative problem solving from procedural content and real‑time graphics into robotics tooling and operator-facing features. Iulian also co-founded and ran a long-standing hackerspace and now co-organises AI community events across Hong Kong and the Greater Bay Area, reflecting his commitment to grassroots tech education and industry collaboration. Unexpectedly, his background in public-facing product launches and trade fair representation means he pairs deep technical delivery with effective external storytelling and partnership-building.
9 years of coding experience
12 years of employment as a software developer
Games Technologies BSc, Software Development, Video Games Programming, Games Technologies BSc, Software Development, Video Games Programming at Coventry University
Romanian, English