Iurii Zakipnyi

Senior Software Engineer at Plawius

Greater Seattle Area United States
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Summary

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Iurii Zakipnyi is a senior software engineer with over 15 years of experience specializing in game and engine development, currently focused on server and multiplayer platform work at Roblox. A former competitive programmer and long-time Unity Technologies contributor, he has deep systems expertise in C++, C#, Objective-C, SIMD, multithreading, GPU/GPGPU and cross-platform editor work across Windows, Linux, macOS and iOS. At Unity he led core initiatives such as Time.deltaTime rework, async editor operations RFC, Time.timeAsDouble API, and contributions to IL2CPP and the Burst compiler, reflecting a knack for impactful platform-level fixes. As CTO and co-founder of Plawius and an early VR engineer at Splash, he blends product-minded leadership with hands-on low-level performance engineering. He also contributed QA and test automation fixes to the high-profile emscripten/emscripten project, improving WebGL2 correctness for WebAssembly builds. Known for shipping production-grade optimizations and cross-team collaboration, he often surfaces subtle platform issues before they affect users.
code12 years of coding experience
job11 years of employment as a software developer
bookIgor Sikorsky Kyiv Polytechnic Institute
languagesEnglish, Ukrainian, Russian
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Stackoverflow

Stats
23reputation
9kreached
0answers
1question
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Github Skills (9)

webgl10
emscripten10
webassembly10
testing10
javascript9
c-language8
cprogramming-language8
openssl6
rsa6

Programming languages (5)

C#JavaC++CGo

Github contributions (5)

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emscripten-core/emscripten

Jan 2017 - Mar 2017

Emscripten: An LLVM-to-WebAssembly Compiler
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:5 commits, 3 PRs, 2 comments in 1 month
Contributions summary:Iurii primarily contributed to testing and bug fixes within the Emscripten project. Their work involved adding tests for specific WebGL2 features, such as uniform blocks, and identifying and fixing bugs related to the handling of uniform locations. The user's commits also touched on test cases related to "for...in" loop behavior, indicating a focus on ensuring the correctness and reliability of the Emscripten compiler's WebGL functionality. These contributions involved modifying existing test code and adding new test scenarios to cover different aspects of the WebGL2 API.
emscriptenwebassemblycompilerwasmllvm
Contributions:20 commits, 6 pushes, 1 comment in 1 month
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Iurii Zakipnyi - Senior Software Engineer at Plawius