Summary
Ivan Filho is a Unity visual effects freelancer and generalist with nine years of experience crafting technical art and VFX for games, XR training simulators, and immersive experiences from São Paulo. He has blended hands-on VFX work at Hydra Games with technical art and XR projects at Cruel Byte and Arvore, delivering simulations for heavy machinery training and phobia treatment. Comfortable across the Unity stack, Ivan pairs creative shader/particle systems skills with practical engineering for VR/AR/MR platforms. His background in support and technical roles gives him a user-focused, production-minded approach to troubleshooting and optimization. Trained in computer games programming at PUCPR and Senac, he brings both academic foundations and freelance adaptability to complex, interdisciplinary projects.
9 years of coding experience
7 years of employment as a software developer
Postgraduate Degree, Computer Games and Programming Skills, Postgraduate Degree, Computer Games and Programming Skills at Senac
Bachelor of Technology - BTech, Computer Games and Programming Skills, Bachelor of Technology - BTech, Computer Games and Programming Skills at Pontifícia Universidade Católica de São Paulo
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidade Paulista
Portuguese, English