Ivan Murzak is a Senior Unity Developer with 11 years of professional experience and over 15 years building performance-critical, real-time systems across mobile, AR, and VR. Based in Redmond, he combines hands-on engineering and architecture work—optimizing performance (improving projects by ~40%), designing scalable project structures, and creating custom tools like a puzzle builder editor and compute-shader pipelines for normal map generation. He has founded indie studios and led teams through full product cycles, shipping games and apps to iOS, Android, and Steam while also building CI pipelines, custom analytics SDKs, and platform plugins. Comfortable across C#, Unity subsystems (URP, ShaderGraph, DOTS-adjacent tooling), UniRx/UniTask patterns, and native integrations, he brings both deep technical craft and practical product sense. A habitual problem-solver, Ivan often turns creative game-design needs into reusable engine tools and production-ready systems that accelerate onboarding and iteration.
11 years of coding experience
11 years of employment as a software developer
Student Developer, Student Developer at STEP IT Academy
Master of Computer Applications (M.C.A.) Computer Science, Master of Computer Applications (M.C.A.) Computer Science at Vinnytsia National Technical University
Create palettes of colors and components for change specific color on a specific visual element. Very useful to UI.
Contributions:20 releases, 30 commits, 29 PRs in 11 months
reactunity-pluginunityuguipalettes
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Ivan Murzak - Senior Unity Developer at Mirrorscape