Iván Núñez

Ingeniero De Software Superior at Avature

Madrid, Community of Madrid, Spain
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Summary

👤
Senior
🎓
Top School
Iván Núñez is a senior software engineer based in Madrid with nine years of full-stack experience building scalable web applications and complex architectures. He excels in JavaScript/TypeScript ecosystems (React/Next.js, NestJS) while also working across PHP, Java, Rust, Android, and both SQL and NoSQL databases, and brings solid Docker-based deployment experience. Beyond conventional web work, Iván has a distinctive niche in retro game reverse engineering—contracting to colorize classic titles by injecting custom assembly and editing graphics without altering gameplay. A fast learner and advocate for best practices, he’s led projects independently and in cross-functional teams, blending product-focused engineering with a designer’s eye. His background in graphic design and hands-on ROM-level work gives him uncommon depth when solving problems that sit between software, systems, and visuals.
code9 years of coding experience
job5 years of employment as a software developer
bookGrado, Computer Software Engineering, Grado, Computer Software Engineering at URJC
languagesSpanish, English
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Github Skills (37)

tilemap8
map-editor8
fltk8
data-editor8
nintendo-ds8
z807
sega-genesis7
chrome7
c647
spc7
zx-spectrum7
680007
tilesets7
658167
megadrive6

Programming languages (5)

JavaC++JavaScriptSvelteAssembly

Github contributions (5)

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toruzz/TileMolester

Feb 2021 - May 2022

Tile Molester is a multi-format, user-extensible graphics data editor for game consoles.
Contributions:2 releases, 5 commits, 2 PRs in 1 year 3 months
game-consolesmulti-formatfltkmap-editordata-editor
toruzz/WebsiteHowtoCode

Oct 2023 - Mar 2024

Contributions:6 pushes, 1 branch in 5 months
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