Ivan Pensionerov is a graphics programmer and physicist with eight years of experience bridging scientific research and game development. Currently at Unfrozen, he builds custom Scriptable Render Pipelines in Unity, optimizes CPU/GPU workloads, and implements effects like fog of war and edge-detection outlines for Heroes of Might and Magic: Olden Era. His background as a graduate researcher at MSU, where he modeled Jupiter’s magnetosphere and co-authored papers with NASA collaborators, gives him strong skills in data analysis, simulation, and rigorous problem solving. He enjoys the intersection of technical, artistic, and research challenges in graphics, and brings a methodical, physics-informed approach to shader and systems design. Based in Belgrade, he combines academic depth with hands-on production experience to deliver performant, visually compelling game systems.
8 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Physics, Bachelor's degree, Physics at Московский Государственный Университет им. М.В. Ломоносова (МГУ)
Contributions:14 commits, 8 pushes, 14 comments in 1 year 7 months
post-processingoceanfftshaderlabunity
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Ivan Pensionerov - Graphics Programmer at Unfrozen