Ivan Pensionerov

Graphics Programmer at Unfrozen

Belgrade, Central Serbia
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Summary

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Senior
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Top School
Ivan Pensionerov is a graphics programmer and physicist with eight years of experience bridging scientific research and game development. Currently at Unfrozen, he builds custom Scriptable Render Pipelines in Unity, optimizes CPU/GPU workloads, and implements effects like fog of war and edge-detection outlines for Heroes of Might and Magic: Olden Era. His background as a graduate researcher at MSU, where he modeled Jupiter’s magnetosphere and co-authored papers with NASA collaborators, gives him strong skills in data analysis, simulation, and rigorous problem solving. He enjoys the intersection of technical, artistic, and research challenges in graphics, and brings a methodical, physics-informed approach to shader and systems design. Based in Belgrade, he combines academic depth with hands-on production experience to deliver performant, visually compelling game systems.
code8 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree, Physics, Bachelor's degree, Physics at Московский Государственный Университет им. М.В. Ломоносова (МГУ)
bookLomonosov Moscow State University
languagesRussian, English
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Github Skills (19)

csharp-script10
layout10
cg10
unity3d-editor10
shaderlab10
unity-editor10
inspector10
urp10
aircraft10
extension-methods10
scriptableobject10
ocean10
unity3d10
post-processing9
physics-engine9

Programming languages (1)

C#

Github contributions (5)

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gasgiant/Aircraft-Physics

Jun 2020 - Mar 2021

Fixed wing aircraft physics for Unity
Contributions:39 commits, 1 PR, 34 pushes in 9 months
physics-engineaircraftphysicsfixed-wingunity
gasgiant/FFT-Ocean

Dec 2020 - Jul 2022

FFT ocean for Unity
Contributions:14 commits, 8 pushes, 14 comments in 1 year 7 months
post-processingoceanfftshaderlabunity
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Ivan Pensionerov - Graphics Programmer at Unfrozen