Summary
Iván Piccione is a Senior Technical Game Designer from Argentina with eight years of game development experience, specializing in prototyping and pre-production across UEFN, Unreal, Unity and Roblox. He has led multi-disciplinary teams and shipped design systems and AI for prototypes at studios including Gameloft and Jam City, and currently pitches and prototypes multi-platform projects for clients like Netflix, Meta and Dreamworks at Devoted Studios. Iván combines hands-on coding—having fully implemented AI, combo systems and level scripting—with live-ops and level-design expertise, having created over 1,000 match-3 levels and led level teams. He also teaches introductory game design, bringing practical studio workflows into the classroom, and composes prog-metal, a creative dimension that informs his rhythmic approach to gameplay systems.
8 years of coding experience
5 years of employment as a software developer
Associate's degree, Game Design and Programming, Associate's degree, Game Design and Programming at Escuela Da Vinci
Game and Interactive Media Design, Game and Interactive Media Design at Image Campus
Spanish, English