Ivan Vodopiviz is a Senior UI Engineer with over a decade of hands-on experience shipping games and interactive systems across consoles, web, mobile and AR. Self-taught since the 1990s and active in the Argentine industry since 2007, he blends low-level C++ and engine work with high-level gameplay and UI systems, currently focusing on Unreal projects. His background spans studio roles at Hangar 13 and Wargaming, solo freelance systems, and technical teaching—evidence of both deep implementation skills and the ability to mentor. Notably, he has built end-to-end AR and Kinect-powered rehabilitation solutions and bespoke tooling, showing a knack for applied machine learning and practical systems integration. Based in Prague, he’s a serial tinkerer who keeps exploring new technologies while delivering production-quality code.
11 years of coding experience
15 years of employment as a software developer
Técnico Superior, Programación, Técnico Superior, Programación at Universidad Tecnológica Nacional
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