Ivan Yakymchak is a Marketing Developer Lead and Unity gameplay programmer with 8 years of experience building internal tooling, shipping marketing-driven game variants, and mentoring cross-functional teams across top mobile studios. Based in Greater Paris, he has led creative developer teams at Homa and Voodoo to streamline production workflows, design reusable gameplay features, and rapidly iterate ad-ready game builds. His background spans hands-on Unity editor tool development, data-driven ad optimization, and operational roles at Blizzard where he automated reporting and supported large esports programs—an unusual blend of creative coding and process engineering. Ivan is known for turning prototype ideas into repeatable components for live titles and for elevating team capability through mentorship and hiring. He lives and breathes video games, pairing a visual arts education with pragmatic software delivery to make playful, measurable experiences.
8 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Visual and Performing Arts, Bachelor's degree, Visual and Performing Arts at Università Iuav di Venezia
Contributions:2 releases, 13 commits, 7 pushes in 11 months
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Ivan Yakymchak - Marketing Developer Lead at Voodoo