Summary
Izge Bayyurt is a research-oriented software engineer and designer who builds VR experiences to strengthen geometric and spatial thinking for K–16 learners as a Research Assistant at the IMRE Lab. With a BA in Mathematics and Computer Science and an MS in STEM Education in progress, she blends technical engineering (Unity, APIs, databases) with a strong artistic practice spanning sketching, music, and interactive media. Her background includes developing educational simulations like a 3D chess set and wind turbine models, teaching descriptive geometry, and contributing to game-infrastructure at Pocket Gems. A licensed chess player with a 1822 ELO, she applies combinatorial and analytical thinking from chess to algorithmic design and pedagogy. Internationally educated and experienced across academia and industry, she often surfaces creative cross-disciplinary solutions that make abstract math tangible in immersive settings. Explore her portfolio and projects at izgebayyurt.github.io/portfolio or github.com/izgebayyurt.
10 years of coding experience
High School, 5.0/5.0, High School, 5.0/5.0 at ALEV High School
Master of Science - MS, STEM Education, Master of Science - MS, STEM Education at University of Maine
Bachelor of Arts - BA, Mathematics and Computer Science, 3.56, Bachelor of Arts - BA, Mathematics and Computer Science, 3.56 at Colby College
DIS - Study Abroad
Non-Degree, Mathematics, Non-Degree, Mathematics at Istanbul University
High School, International Baccalaureate (IB) Diploma Program, High School, International Baccalaureate (IB) Diploma Program at United World College Mostar
English, German, Turkish