Summary
J Cullick is a Simulation Engineer and versatile software developer with 11 years of experience building systems from low-level graphics and simulations to full-stack web and mobile applications. Based in Austin, he focuses on Rust and Vulkan for simulation work through a long-running personal project, while bringing production experience in Docker/Kubernetes, Node.js, WebSockets, and GPU-accelerated ML pipelines. His career spans startups and enterprise roles where he shipped real-time features—Bluetooth/Raspberry Pi personnel tracking, responsive ReactJS interfaces with programmatic SVG, and audio-based diagnostic ML—showing an ability to bridge embedded, cloud, and client-side concerns. Pragmatic and hands-on, he combines systems-level thinking with practical deployment and ops skills honed managing CDNs, Redis, and containerized workloads. Notably, he describes himself as a "web-services plumber," reflecting a talent for integrating diverse components into reliable, end-to-end solutions.
11 years of coding experience
4 years of employment as a software developer
Mathematics and Computer Science, Mathematics and Computer Science at University of Massachusetts Boston
George Mason University