J Rivera

Software Engineer at Gap

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
J Rivera is a versatile Software Engineer with 10 years of experience building full-stack JavaScript applications and modern cloud-native pipelines from New York. He has driven performance and developer-experience improvements at scale—optimizing Webpack and Docker workflows, implementing SSR strategies to improve time-to-first-paint, and diagnosing production latency with NewRelic and Splunk. At Calabrio he led a SingleSpa consolidation that unified multiple SPAs, reduced redundancy, and sped up builds, and he’s comfortable across React, Angular, Node, and TypeScript. Comfortable authoring CI/CD and test pipelines (Jenkins, Azure DevOps, Cypress, Jest) he also takes operational ownership of cloud costs and deployment reliability. An open-source contributor to the FinalBurn Neo emulator, he has hands-on experience modifying core C++/Lua input handling to add mappable hotkeys—an example of his willingness to dive into unfamiliar stacks to solve user-facing problems. He’s seeking a JavaScript-focused role on a product-owning team that values technical ownership, innovation, and modern containerized workflows.
code10 years of coding experience
job6 years of employment as a software developer
bookBachelor of Arts (B.A.), Philosophy, Bachelor of Arts (B.A.), Philosophy at Macalester College
bookMaster of Arts (M.A.), Humanities with Focus in Philosophy, Master of Arts (M.A.), Humanities with Focus in Philosophy at The University of Chicago
languagesEnglish, Latin, Spanish
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Github Skills (8)

lua10
c-language10
cprogramming-language10
device-emulation10
emulation10
user-input10
game-development9
arcade8

Programming languages (8)

TypeScriptJavaC++CJavaScriptGoLuaPython

Github contributions (5)

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finalburnneo/FBNeo

Nov 2021 - Jun 2022

FinalBurn Neo - We are Team FBNeo.
Role in this project:
userBack-end Developer
Contributions:5 commits, 7 PRs, 15 comments in 7 months
Contributions summary:J primarily contributed to the FinalBurn Neo emulator by implementing and modifying hotkey functionality, specifically adding and mapping new hotkeys for controller use within the Lua scripting environment. They added new hotkeys and made them mappable by controllers. The user's work involved changes to core emulator files, including run.cpp, gami.cpp, burner.h, and luaengine.cpp, indicating modifications to input handling, macro systems, and Lua integration. This work enhances user control and customization within the emulator.
emulatorgamecps1libretrocps2
NBeing/Hegel

Dec 2015 - Nov 2022

Contributions:62 commits, 3 PRs, 48 pushes in 6 years 11 months
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J Rivera - Software Engineer at Gap