Jaan Jahilo

DevOps Engineer at Onoff

Estonia
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Jaan Jahilo is a DevOps Engineer with eight years of experience building developer experience and cloud-native infrastructure from Estonia. He has moved from backend GraphQL and TypeScript work into platform-focused roles, designing GitLab CI/CD pipelines, Kubernetes deployments, Helm charts, Crossplane composites and ArgoCD-driven workflows on AWS. At Delfi Meedia he bridged application and infrastructure teams, and now continues that trajectory in his current role at Onoff. An active open-source contributor, he also contributes front-end UX improvements to the community-driven Quaver rhythm game, showing a practical eye for user-facing details as well as systems. Comfortable across databases, message queues and observability stacks, he favors pragmatic IaC and automation that accelerates teams.
code8 years of coding experience
job6 years of employment as a software developer
bookComputer Software Engineering, Computer Software Engineering at Tallinna Polütehnikum
languagesEstonian, English, Russian
stackoverflow-logo

Stackoverflow

Stats
1reputation
0reached
1answer
0questions
github-logo-circle

Github Skills (12)

monogame10
csharp10
ui-design10
dotnet-core10
videogames9
2d-game9
gameplay9
open-source8
nextjs6
typescript6
clerk6
react6

Programming languages (18)

C#SmartyJavaC++CRustVueGo

Github contributions (5)

github-logo-circle
Quaver/Quaver

Dec 2018 - Dec 2018

The ultimate community-driven, and open-source competitive rhythm game available on Steam.
Role in this project:
userFull-stack Developer
Contributions:24 commits, 4 PRs, 19 comments in 8 days
Contributions summary:Jaan primarily worked on the front-end aspects of the rhythm game, focusing on UI elements and user experience. Their contributions include modifying the placement of the FPS counter and implementing an "Order by Date Added" button for the map selection screen. Furthermore, the user made adjustments to the unranked modifier warning and made changes to various skinning elements. They also made some UI fixes related to cursor visibility.
gamerhythm-gamequaverdialogue-systemscommunity-driven
JaanJah/prettier-config

Apr 2022 - Mar 2025

My prettier configuration
Contributions:4 releases, 6 PRs, 7 pushes in 2 years 11 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Jaan Jahilo - DevOps Engineer at Onoff