Jaan Jahilo is a DevOps Engineer with eight years of experience building developer experience and cloud-native infrastructure from Estonia. He has moved from backend GraphQL and TypeScript work into platform-focused roles, designing GitLab CI/CD pipelines, Kubernetes deployments, Helm charts, Crossplane composites and ArgoCD-driven workflows on AWS. At Delfi Meedia he bridged application and infrastructure teams, and now continues that trajectory in his current role at Onoff. An active open-source contributor, he also contributes front-end UX improvements to the community-driven Quaver rhythm game, showing a practical eye for user-facing details as well as systems. Comfortable across databases, message queues and observability stacks, he favors pragmatic IaC and automation that accelerates teams.
8 years of coding experience
6 years of employment as a software developer
Computer Software Engineering, Computer Software Engineering at Tallinna Polütehnikum
The ultimate community-driven, and open-source competitive rhythm game available on Steam.
Role in this project:
Full-stack Developer
Contributions:24 commits, 4 PRs, 19 comments in 8 days
Contributions summary:Jaan primarily worked on the front-end aspects of the rhythm game, focusing on UI elements and user experience. Their contributions include modifying the placement of the FPS counter and implementing an "Order by Date Added" button for the map selection screen. Furthermore, the user made adjustments to the unranked modifier warning and made changes to various skinning elements. They also made some UI fixes related to cursor visibility.
Contributions:4 releases, 6 PRs, 7 pushes in 2 years 11 months
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