Summary
Jacco Bikker is a senior lecturer and game graphics specialist with over a decade of hands-on experience building rendering systems for PC and mobile and a PhD focused on real-time ray tracing. He co-founded and teaches in the International Game Architecture and Design and Master Game Technology programs at BUAS, blending academic research with practical engine development and optimization. His work spans software rasterization, shaders, BVHs, GPGPU and visibility algorithms, and has informed both industry projects (including Brigade 2 at OTOY) and tutorials that demystify performance and ray-tracing techniques. Comfortable moving between low-level C/C++ optimization and curriculum design, he also maintains niche interests in demoscene and retro platforms (MSX/Z80), reflecting a passion for constrained, elegant engineering.
9 years of coding experience
21 years of employment as a software developer
Bachelor of Science (B.Sc.), HIO, Bachelor of Science (B.Sc.), HIO at Hogeschool van Utrecht
TU Delft