Jacco Bikker

Senior Lecturer at Breda University of Applied Sciences

Houten, Utrecht, Netherlands
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Summary

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Jacco Bikker is a senior lecturer and game graphics specialist with over a decade of hands-on experience building rendering systems for PC and mobile and a PhD focused on real-time ray tracing. He co-founded and teaches in the International Game Architecture and Design and Master Game Technology programs at BUAS, blending academic research with practical engine development and optimization. His work spans software rasterization, shaders, BVHs, GPGPU and visibility algorithms, and has informed both industry projects (including Brigade 2 at OTOY) and tutorials that demystify performance and ray-tracing techniques. Comfortable moving between low-level C/C++ optimization and curriculum design, he also maintains niche interests in demoscene and retro platforms (MSX/Z80), reflecting a passion for constrained, elegant engineering.
code10 years of coding experience
job21 years of employment as a software developer
bookBachelor of Science (B.Sc.), HIO, Bachelor of Science (B.Sc.), HIO at Hogeschool van Utrecht
bookTU Delft
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Stackoverflow

Stats
51reputation
0reached
1answer
0questions
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Github Skills (35)

gltf10
game-engine10
glfw10
rtx10
rendering10
raytracing10
path-tracing10
render10
denoising10
dependency-free10
gpu10
cuda10
rendering-engine10
optix10
opengl10

Programming languages (3)

TypeScriptC++C

Github contributions (5)

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jbikker/advgrtmpl8

Nov 2021 - Apr 2022

Advanced Graphics assignment template with OpenCL support.
Contributions:20 commits, 1 PR, 18 pushes in 5 months
graphicopencl
jbikker/WrldTmpl8

Jan 2021 - Dec 2021

Retro coding in C/C++ in a 3D template with full low-level control.
Contributions:107 commits, 3 PRs, 88 pushes in 11 months
3dcpp
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