Jack Bolton is a Junior Tools Programmer with six years of hands-on experience building game systems and engineering tooling, currently developing at Larian Studios. A First Class Computing graduate from the University of Worcester, he proved his ability to deliver in AAA environments during internships at Electronic Arts, contributing to Need for Speed: Unbound live service updates and core vehicle/combat systems on Battlefield 6. Proficient in C# and C++ and comfortable with proprietary languages, he focuses on performant, maintainable solutions that support multidisciplinary teams. Known for quickly learning new technologies, he blends academic rigor with production experience to tackle complex gameplay and tooling challenges behind the scenes.
6 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computing, Bachelor's degree, Computing at University of Worcester
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