Jack Burrows

Game Designer at Sierra Division, Inc.

Redmond, Washington, United States
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Summary

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Senior
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Top School
Jack Burrows is a game designer with 11 years of hands-on experience crafting levels, systems, and moment-to-moment gameplay for AAA shooters and multiplayer experiences. He has contributed to major franchises at Treyarch and Activision Blizzard, iterated large-scale multiplayer POIs at 31st Union, and designed in Unreal Engine 5 for Marvel Rivals at NetEase before moving into core gameplay design at Sierra Division. Jack blends top-down blueprint design and 3D blockout workflows with competitive analysis and polish-driven iteration, and he has a track record of mentoring interns who went on to full-time roles. Based in Redmond, he pairs a BFA in Interactive Design and Game Development with practical tool proficiency (UE5, Maya, Illustrator, JIRA) and a background in QA that sharpens his systems thinking and bug-focused rigor. Notably, his career shows a steady progression from QA systems and testing into senior level design and now broader gameplay system design, reflecting a rare combination of production discipline and creative vision.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor of Fine Arts - BFA Interactive Design and Game Development, Bachelor of Fine Arts - BFA Interactive Design and Game Development at Savannah College of Art and Design
languagesEnglish
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Github Skills (33)

meta10
unity3d10
server9
entity9
extension-methods9
actor9
apk8
code-generation8
dotnet8
design-patterns8
tdd8
mmo8
csharp8
game-engine7
mvvm7

Programming languages (4)

C#JavaLuaObjective-C

Github contributions (5)

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moto2002/tianzi-work

Apr 2017 - Apr 2017

Contributions:3 commits, 13 pushes, 1 branch in 1 day
moto2002/tianqi_src

Apr 2017 - May 2017

Contributions:4 commits, 3 pushes, 1 branch in 7 days
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Jack Burrows - Game Designer at Sierra Division, Inc.