Summary
Jack Campbell is a Senior Software Engineer with 11 years of experience specializing in high-performance C++ and real-time audio systems, currently shipping native UADx plugins and SDKs at Universal Audio. He architects cross-platform plugin frameworks and build systems (macOS/Windows/embedded Linux, ARM/Intel) and has driven features like resizable GUIs, Apple Silicon support, VST3 integration, and MIDI/decryption tooling for LUNA and UAFX. A former game audio and tools developer, Jack blends DSP rigor with a musician’s intuition—he also records, mixes, and does live sound as a contract audio engineer—bringing product-quality audio sensibilities to long-lived, revenue-critical infrastructure. He accelerates development through in-house Python, CMake, and JUCE tooling that reduced QA friction and sped prototyping, and has presented at industry venues like ADC.
11 years of coding experience
7 years of employment as a software developer
Bachelor of Science (B.S.), Sound Recording Technology, Minor Game Programming, Bachelor of Science (B.S.), Sound Recording Technology, Minor Game Programming at DePaul University