Summary
Jack Danner is a simulation and computer graphics software engineer with eight years of experience, currently building VR/AR hardware-in-the-loop training systems for NASA at Johnson Space Center. He develops Artemis lunar south pole simulations and ISS operations support using Unity and Unreal Engine 5, blending real-time rendering, physics, and embedded systems integration. His background includes C++ system development, AR research at Sandia National Labs, and teaching computer graphics and ethics at UIUC, giving him a strong foundation in both technical depth and responsible engineering. Jack’s projects range from HoloLens save-state systems backed by JSON/SQL to high-fidelity lunar terrain and astronaut training scenarios, reflecting a rare mix of research, production, and educational experience. Based in Houston, he brings cross-disciplinary collaboration skills and a knack for turning cutting-edge graphics research into operational training tools.
8 years of coding experience
1 year of employment as a software developer
Computer Science, Computer Science at College of Lake County
Computer Science, Computer Science at KTH Royal Institute of Technology
Professional Master of Computer Science Computer Science, Professional Master of Computer Science Computer Science at University of Illinois Urbana-Champaign