Summary
Jack Donovan is a software engineer and 3D game developer with 11 years of experience specializing in VR, real-time rendering, and Unity/ShaderLab development. He helped launch IrisVR as the first hire—building the initial real-time architectural VR prototype and scaling the product across multiple releases—and now contributes to Bigscreen VR’s social viewing platform on a distributed engineering team. Jack combines C#, ShaderLab, and C++ toolchain work to optimize complex 3D/CAD pipelines and runtime experiences, and he’s the author of two Unity development books. Based in Asheville, NC, he blends hands-on technical depth with mentorship and cross-functional coordination gained from growing small teams into larger organizations. An early Wired intern and editor, he also brings product-oriented storytelling and prototyping instincts to technical problems.
11 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Game Programming, Bachelor's degree, Game Programming at Champlain College
English, French