Summary
Jack Kern is a Software Architect with 14 years of experience designing and shipping games and interactive systems from Oakland, California. He has deep cross-platform expertise spanning C++, JavaScript, PHP, Unity development, and engine/tooling work—having upgraded a major game engine to 64-bit and implemented nested scene editing for large-world tooling. Jack has driven backend and frontend work on high-profile casino and mobile titles, and his background teaching game programming reflects strong communication and mentorship skills. Currently architecting solutions at Aristocrat after senior engineering roles at Product Madness and Big Fish, he combines hands-on implementation with system-level design. He thrives on learning new technologies and building practical collaboration tools, a thread visible from independent contractor web projects to production game services.
14 years of coding experience
16 years of employment as a software developer
BS Realtime Interactive Simulations, BS Realtime Interactive Simulations at DigiPen Institute of Technology