Summary
Jack Knobel is a Senior Engine Programmer with a decade of experience building and optimizing game systems across AAA and indie studios, currently shaping engine work at Remedy in Finland. He brings deep C++ expertise and a track record of performance tuning for low-end platforms, networking and multiplayer physics, and data-driven build pipelines from roles at Frostbite, Pine Fire Studios and multiple indie teams. Jack pairs hands-on engineering with strong communication and team leadership, having led programming teams, exposed C++ systems to designers via Blueprints, and reworked build systems for greater scalability. His background includes mobile and console optimization, FMOD audio integration, and converting local split-screen titles into robust online multiplayer experiences. Trained at the Academy of Interactive Entertainment, he combines formal game-development credentials with practical production problem solving and a knack for making complex systems both performant and designer-friendly. An often-overlooked strength is his experience bridging technical implementation and design iteration, accelerating feature parity across platforms.
10 years of coding experience
9 years of employment as a software developer
Graduate Diploma in Management (Learning) Small Business Administration/Management, Graduate Diploma in Management (Learning) Small Business Administration/Management at Academy of Interactive Entertainment (AIE) RTO 88021
English