Jack Lavigne is a software developer based in Stockholm with six years of hands-on experience building full-stack tooling for simulation and 3D asset pipelines. He contributes to high-profile open-source projects like flybywiresim’s A32NX (improving aircraft visuals, animations, and audio) and Khronos Group’s glTF Blender IO (adding extension hooks and import/export flexibility), demonstrating strong expertise in glTF, Blender integration, and model-driven features. At Navigraph and previously Orbx, he’s applied that domain knowledge to shipping production-quality features for flight-simulation ecosystems. Jack’s work blends practical engineering with an eye for visual fidelity and extensibility—often improving how complex assets are imported, animated, and sounded in simulation environments. Colleagues can rely on him to bridge tooling, graphics, and user-facing functionality in ambitious open-source and commercial projects.
The A32NX & A380X Project are community driven open source projects to create free Airbus aircraft in Microsoft Flight Simulator that are as close to reality as possible.
Role in this project:
Full-stack Developer
Contributions:107 reviews, 20 commits, 51 PRs in 1 year 5 months
Contributions summary:Jack primarily contributed to the A32NX project by modifying model files, specifically focusing on the A320_NEO_INTERIOR_LOD00.gltf and A320_NEO_LOD00.gltf files. Their work included implementing wiper animation, incorporating new model changes from version 1.14.5.0, adding sound and galley sound nodes, and enabling the EFB. These changes suggest a focus on improving the visual and functional aspects of the aircraft model within the Microsoft Flight Simulator environment.
Contributions:8 reviews, 42 commits, 18 PRs in 1 year 3 months
Contributions summary:Jack significantly contributed to the development of the glTF Blender importer and exporter. They implemented various features, including hooks for custom extensions to support importing materials, cameras, lights, textures, and animations, improving the flexibility of the importer. Additionally, the user made changes to facilitate the registration of custom import extensions and added mesh and animation options. These contributions demonstrate a focus on expanding the functionality and customization capabilities of the glTF import process within Blender.
exporterblenderimporterblender-addongltf
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