GPU Software Development Engineer at Computer Graphics and Visualization Group
Portland, Oregon, United States
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Summary
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Senior
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Top School
Jack Myers is a GPU software development engineer in Portland with a decade of experience applying physics and computer science to high-performance numerical methods. He recently joined Intel after developing a GPU-accelerated, meshfree Lattice Boltzmann framework for immersive 3D acoustic and fluid simulations during his graduate research and building a CUDA/C++ data-parallel multi-GPU programming framework. Previously he led development of a physics-based optimization tool for electric propulsion, migrating legacy Matlab workflows to Python and improving engineering throughput and CI practices. Jack combines deep numerical modeling chops with production-grade software engineering, bridging research prototypes and scalable implementations. He’s finishing an M.S. in computer science and has a knack for turning experimental lab setups and control electronics into reproducible, data-driven software.
10 years of coding experience
7 years of employment as a software developer
Master of Science Computer Science, Master of Science Computer Science at Oregon State University
Bachelor of Science Physics, Bachelor of Science Physics at UC Santa Barbara
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Jack Myers - GPU Software Development Engineer at Computer Graphics and Visualization Group