Jack Myers

GPU Software Development Engineer at Computer Graphics and Visualization Group

Portland, Oregon, United States
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Summary

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Senior
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Top School
Jack Myers is a GPU software development engineer in Portland with a decade of experience applying physics and computer science to high-performance numerical methods. He recently joined Intel after developing a GPU-accelerated, meshfree Lattice Boltzmann framework for immersive 3D acoustic and fluid simulations during his graduate research and building a CUDA/C++ data-parallel multi-GPU programming framework. Previously he led development of a physics-based optimization tool for electric propulsion, migrating legacy Matlab workflows to Python and improving engineering throughput and CI practices. Jack combines deep numerical modeling chops with production-grade software engineering, bridging research prototypes and scalable implementations. He’s finishing an M.S. in computer science and has a knack for turning experimental lab setups and control electronics into reproducible, data-driven software.
code10 years of coding experience
job7 years of employment as a software developer
bookMaster of Science Computer Science, Master of Science Computer Science at Oregon State University
bookBachelor of Science Physics, Bachelor of Science Physics at UC Santa Barbara
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Github Skills (56)

constrained-optimization10
nonlinear10
staging10
intel10
optimization-methods10
llvm10
multi-selection10
vehicle-routing-problem10
gurobi10
oneapi10
simulated-annealing10
constraint-programming10
optimisation10
pane10
dialog9

Programming languages (7)

QMLC++ShellRustCLLVMPython

Github contributions (5)

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NAGAGroup/Scalix

Mar 2023 - Sep 2024

Contributions:7 releases, 196 pushes, 6 branches in 1 year 6 months
jackm97/jackm97.github.io

Sep 2021 - Feb 2025

A beautiful, simple, clean, and responsive Jekyll theme for academics
Contributions:24 pushes, 2 branches in 3 years 5 months
responsive-jekyll-themeacademicscleanjekylljekyll-theme
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Jack Myers - GPU Software Development Engineer at Computer Graphics and Visualization Group