Jack Vine is a games programmer with 11 years of experience, specializing in C# and Unity and currently contributing to Team Cherry on shaders, effects, UI and AI systems. AIE-trained in game development and programming, he pairs production-ready Unity expertise (including 2D, UI, editor tooling and multiplayer networking) with lower-level C++ work—building AI simulations and a custom OpenGL graphics engine. He consistently ships technically ambitious features like custom shaders and networked gameplay, while also maintaining app and web projects outside of games. Based in South Australia, Jack brings a pragmatic blend of creative problem-solving and systems-level coding that helps small teams punch above their weight.
11 years of coding experience
Certificate III of Information, Digital Media and Technology, Game Development, Certificate III of Information, Digital Media and Technology, Game Development at Academy of Interactive Entertainment (AIE)
Contributions:11 pushes, 1 branch in 4 years 7 months
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