Jackson Fields

Staff Software Engineer at Riot Games

Seattle, Washington, United States
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Summary

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Jackson Fields is a Staff Software Engineer based in Seattle with a decade of experience building mixed reality and XR tooling, currently driving engineering at Riot Games after a long tenure at Microsoft. He rearchitected Unreal and HoloLens integrations to OpenXR, authored and maintained plugins that bridge Unreal/Unity with Azure Mixed Reality services, and led end-to-end releases for platform plugins used by external studios. Jackson’s hands-on open-source work on Microsoft’s MixedRealityCompanionKit and Spectator View shows deep full-stack skills—from camera/frame providers and video recording to spatial mapping and shared holograms—enabling third‑person capture and collaborative holographic experiences. Known for debugging complex GPU and remoting issues and for mentoring developer communities, he blends low-level systems expertise with product-minded delivery.
code10 years of coding experience
job13 years of employment as a software developer
bookBachelor of Science - BS - With Distinction, Computer Science, Interactive Media and Game Development, Bachelor of Science - BS - With Distinction, Computer Science, Interactive Media and Game Development at Worcester Polytechnic Institute
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Github Skills (9)

c-language10
cprogramming-language10
csharp10
windows-mixed-reality10
directx10
dotnet-core10
unity3d10
video-encoding9
opencv8

Programming languages (6)

C#PowerShellC++JavaScriptHTMLMarkdown

Github contributions (5)

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This is a MixedRealityToolkit style repository for code bits and components that may not run directly on Microsoft HoloLens or immersive headsets but instead pair with them to build experiences.
Role in this project:
userFull-stack Developer
Contributions:3 releases, 89 commits, 40 PRs in 1 year 4 months
Contributions summary:Jackson made numerous contributions focused on the MixedRealityToolkit style repository, enhancing SpectatorView functionality. This includes implementing video recording and pose synchronization, improving camera frame handling through multiple frame providers (Elgato, DeckLink, and OpenCV), and adding spatial mapping support. They also addressed several bug fixes related to camera capture, audio, and display, as well as updating dependencies to the latest HoloToolkit version. Furthermore, they added support for shared holograms by integrating with UNET networking.
headsetsvirtual-realityexperiencesopenxrbits
An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
Contributions:16 releases, 3 reviews, 88 commits in 1 year 11 months
unreal-enginerealityvirtual-realityunrealgame-plugin
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