Summary
Jaclyn Kimball is a Senior Game Designer in San Francisco with eight years of experience shaping simulation and sandbox storytelling systems across mobile and HD platforms, primarily on The Sims franchise at Electronic Arts. She blends creative design instincts with technical fluency from an MS in Computer Science (Digital Arts), driving iterative, research-informed features and playable prototypes for live service and new projects. Her work spans shipped content packs, R&D efforts like Project Rene, and tooling-focused technical design—evidencing comfort with both high-level systems and implementation details. A lifelong learner and illustrator (and self-described bunny aficionado), she has repeatedly led cross-disciplinary teams and prototyped experimental mechanics, including pushing Twine’s capabilities in NSF-funded research.
8 years of coding experience
10 years of employment as a software developer
Diploma, Diploma at Lick-Wilmerding High School
Master of Science (MS), Computer Science with a Concentration in Digital Arts, Master of Science (MS), Computer Science with a Concentration in Digital Arts at Dartmouth College