Data-oriented and data-driven game engine written in Rust
Role in this project:
Full-stack Developer Contributions:6 releases, 314 commits, 244 PRs in 3 years 3 months
Contributions summary:Jacob primarily worked on implementing new input rebinding functionality within the Amethyst game engine. Their contributions focused on improving the input system by adding input rebinding, correcting typos, refactoring axis value calculations, and incorporating functions for both released and pressed button states. They also addressed comments from Eyal Kalderon and merged development branch changes, which indicate a focus on core engine mechanics. This work suggests a strong emphasis on core engine logic and feature implementation within the specified repository.
game-enginerustenginegamedev
Role in this project:
Backend Developer Contributions:27 commits, 17 PRs, 12 pushes in 1 year 1 month
Contributions summary:Jacob primarily contributed to the `specs` repository by adding tests and implementing core features. They added a merge test and implemented the `Component` trait for `World`, indicating a focus on the core ECS logic. Furthermore, the user fixed an example and addressed review comments, suggesting involvement in code quality and maintainability. This user is likely a core contributor focused on enhancing the functionality and stability of the ECS framework.
ecsparallelrustparallel-ecsspecs