Jacob Milligan

Software Engineer III at Electronic Arts (EA)

Melbourne, Victoria, Australia
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Summary

👤
Senior
🎓
Top School
Jacob Milligan is a Software Engineer III based in Melbourne with 11 years’ cross-platform game development experience, currently building systems at Electronic Arts. He specializes in engine programming, rendering technology, asset/art pipelines, optimization and developer tooling, and has shipped titles across PC and console (PS4, Xbox One, Switch) using Unity, Unreal and proprietary AAA engines. Comfortable across C, C++, C#, Python and JavaScript, he blends low-level performance work with higher-level tooling to accelerate production teams. A practiced mentor and team lead, he pairs hands‑on coding with coaching to lift engineering throughput. Outside games he ran a small photography business and taught in specialty coffee, signaling a creative eye and practical entrepreneurial instincts that inform his approach to technical problem solving.
code10 years of coding experience
bookDiploma, Screen and Media, Diploma, Screen and Media at Footscray City College
bookHigh School, High School at Flinders College
bookDiploma (Unilink), Information Technology, 4.0 GPA, Diploma (Unilink), Information Technology, 4.0 GPA at Swinburne University of Technology
languagesEnglish
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Github Skills (3)

sdk6
ios4
macos3

Programming languages (1)

C++

Github contributions (5)

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jacobmilligan/MidnightBlue

Sep 2016 - Nov 2016

Contributions:74 commits in 2 months
jacobmilligan/Skyrocket

Jul 2017 - Jun 2018

Contributions:144 commits, 83 pushes, 7 branches in 11 months
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Jacob Milligan - Software Engineer III at Electronic Arts (EA)