Summary
Jacob Milligan is a Software Engineer III based in Melbourne with 11 years’ cross-platform game development experience, currently building systems at Electronic Arts. He specializes in engine programming, rendering technology, asset/art pipelines, optimization and developer tooling, and has shipped titles across PC and console (PS4, Xbox One, Switch) using Unity, Unreal and proprietary AAA engines. Comfortable across C, C++, C#, Python and JavaScript, he blends low-level performance work with higher-level tooling to accelerate production teams. A practiced mentor and team lead, he pairs hands‑on coding with coaching to lift engineering throughput. Outside games he ran a small photography business and taught in specialty coffee, signaling a creative eye and practical entrepreneurial instincts that inform his approach to technical problem solving.
10 years of coding experience
Diploma, Screen and Media, Diploma, Screen and Media at Footscray City College
High School, High School at Flinders College
Diploma (Unilink), Information Technology, 4.0 GPA, Diploma (Unilink), Information Technology, 4.0 GPA at Swinburne University of Technology
English