Jacob Schieck is a Senior Software Engineer with 11 years of experience building high-performance graphics, cloud, and geospatial systems, currently shaping defense technology from Charleston, SC. He blends deep expertise in real-time graphics and game-engine pipelines with cloud-native architectures on Azure, Kubernetes, and distributed back ends to deliver scalable systems that serve millions of users. Jacob has led full-stack and backend engineering efforts—including RU and query optimization for CosmosDB, custom MMO networking, and CI/CD pipelines—demonstrating a knack for squeezing performance from both code and infrastructure. His background spans game development, tooling, and animation, giving him a rare cross-disciplinary fluency between art-facing pipelines and production-grade services. Known for pragmatic architecture and operational focus, he repeatedly turns prototypes into shipped products across consoles, mobile, and cloud platforms. Outside the usual resume, he’s the creator of indie titles that earned platform recognition, underscoring a blend of creative ownership and systems-level engineering.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science Computer Animation, Bachelor of Science Computer Animation at Full Sail University
Makes life working with units of measurement just a little bit better.
Contributions:8 pushes in 3 years 4 months
csharp-codeunitsmeasurementbitlife
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