Summary
Jacob Smith is a graphics software engineer with 20 years of experience designing high-performance rendering systems and drivers, currently contributing to Apple’s graphics stack. He holds a PhD in Computer Science from Texas A&M with deep expertise in library design and generic programming, and earlier work spans compiler front- and middle-end research, novel iterator designs, and algorithmic differentiation. At Intel he built tooling and compilers for DirectX and shader stages, authored assemblers/disassemblers, and developed multiple high-performance software rasterizers and an OpenGL class driver. Comfortable moving from low-level driver debugging to higher-level language and library design, he blends systems engineering rigor with a strong mathematical background (BS Mathematics, BA Plan II). Based in Spicewood, Texas, he brings an uncommon combination of academic research sensibility and decades of production-grade GPU and graphics tooling experience.
20 years of coding experience
4 years of employment as a software developer
B.A., Plan II, B.A., Plan II at The University of Texas at Austin
PhD, Computer Science, PhD, Computer Science at Texas A&M University