Jacob Smith

Graphics Software Engineer at Apple

Spicewood, Texas, United States
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Summary

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Senior
🎓
Top School
Jacob Smith is a graphics software engineer with 20 years of experience designing high-performance rendering systems and drivers, currently contributing to Apple’s graphics stack. He holds a PhD in Computer Science from Texas A&M with deep expertise in library design and generic programming, and earlier work spans compiler front- and middle-end research, novel iterator designs, and algorithmic differentiation. At Intel he built tooling and compilers for DirectX and shader stages, authored assemblers/disassemblers, and developed multiple high-performance software rasterizers and an OpenGL class driver. Comfortable moving from low-level driver debugging to higher-level language and library design, he blends systems engineering rigor with a strong mathematical background (BS Mathematics, BA Plan II). Based in Spicewood, Texas, he brings an uncommon combination of academic research sensibility and decades of production-grade GPU and graphics tooling experience.
code21 years of coding experience
job4 years of employment as a software developer
bookB.A., Plan II, B.A., Plan II at The University of Texas at Austin
bookPhD, Computer Science, PhD, Computer Science at Texas A&M University
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Github Skills (24)

crystallography9
ncurses7
graphic7
cli6
cpp5
sublime-merge5
yosys5
algorithm5
tui4
sublime-text4
hex-editor4
syntax-highlighting4
macos3
swift3
tree-sitter3

Programming languages (8)

C++CRustWebAssemblyJavaScriptObjective-CSwiftPython

Github contributions (5)

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jaroslov/miscc

Aug 2014 - Apr 2021

Contributions:7 commits, 7 pushes in 6 years 8 months
jaroslov/coro

Aug 2014 - Mar 2016

Contributions:5 commits, 2 pushes in 1 year 7 months
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