Jacob Speicher

Software Engineer at Rockstar Games

Santa Fe, New Mexico, United States
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Summary

👤
Senior
🎓
Top School
Jacob Speicher is a software engineer and lifelong game developer with a decade of experience building tooling and engines across C++, C#, Java, TypeScript, and React. He has shipped internal monetization and automation systems for PlayStation and now contributes to game development at Rockstar Games, pairing product-focused frontend work with robust backend and testing automation. A Rensselaer graduate in Computer Science and Cognitive Science, Jacob blends UI/UX sensitivity with systems thinking—a background reflected in both enterprise tools and personal projects like a 3D renderer, a 2D engine, and NES Pong written in 6502 assembly. He’s comfortable moving between low-level engine work and modern web stacks, and his attention to quality shows in automated nightly regression frameworks he helped build.
code10 years of coding experience
job6 years of employment as a software developer
bookBachelor’s Degree Computer Science Cognitive Science, Bachelor’s Degree Computer Science Cognitive Science at Rensselaer Polytechnic Institute
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Github Skills (37)

godot10
game-engine10
open-source10
gdscript10
reddit10
android-app10
android-application10
game-development10
kotlin9
android9
documentation9
nano8
entropy6
shacl6
linked-data6

Programming languages (7)

JavaC++JavaScriptreStructuredTextHTMLRubyPython

Github contributions (5)

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jacobspeicher/Hackathonator

Nov 2017 - Nov 2017

Contributions:16 commits, 11 pushes, 1 branch in 1 day
JohnBehnke/RPI_Tours_iOS

May 2016 - Mar 2018

Contributions:56 commits, 20 PRs, 53 pushes in 1 year 9 months
toursrpi
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Jacob Speicher - Software Engineer at Rockstar Games