Jacob Speicher

Software Engineer at Sony Interactive Entertainment

Madison, Wisconsin, United States
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Summary

👤
Senior
Jacob Speicher is a software engineer and lifelong game developer with a decade of experience building tooling and engines across C++, C#, Java, TypeScript, and React. He has shipped internal monetization and automation systems for PlayStation and now contributes to game development at Rockstar Games, pairing product-focused frontend work with robust backend and testing automation. A Rensselaer graduate in Computer Science and Cognitive Science, Jacob blends UI/UX sensitivity with systems thinking—a background reflected in both enterprise tools and personal projects like a 3D renderer, a 2D engine, and NES Pong written in 6502 assembly. He’s comfortable moving between low-level engine work and modern web stacks, and his attention to quality shows in automated nightly regression frameworks he helped build.
code11 years of coding experience
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Github Skills (34)

godot10
game-engine10
open-source10
reddit10
android-app10
3d10
android-application10
game-development10
android9
documentation8
cross-entropy7
simulation5
knowledge-graph4
open-data3
calculator3

Programming languages (8)

JavaC++JavaScriptreStructuredTextHTMLSwiftRubyPython

Github contributions (5)

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jacobspeicher/Hackathonator

Nov 2017 - Nov 2017

Contributions:16 commits, 11 pushes, 1 branch in 1 day
Contributions:92 pushes, 1 branch in 4 years 5 months
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