Jacob Su is a seasoned software engineer with 14 years of experience specializing in backend systems, real-time media streaming, and build/release engineering. Based in Taiwan, he has contributed significant fixes and feature enhancements to high-profile open-source projects like SRS (a high-efficiency real-time media server) and Google's Filament rendering engine, demonstrating deep C++ expertise and practical knowledge of streaming protocols (RTMP, WebRTC, DASH). He reliably tackles platform-specific build issues—from Mac M2 compatibility to iOS/Android sample installs—showing a knack for making complex native codebases robust across environments. Jacob combines low-level systems work with pragmatic engineering judgment, improving core server logic, versioning, and API configuration for production-grade services. Colleagues can count on him for steady, detail-oriented contributions that bridge media pipeline internals and cross-platform build stability. A subtle strength is his ability to spot and fix non-obvious integration issues that prevent smooth deployment in diverse runtime environments.
SRS is a simple, high-efficiency, real-time media server supporting RTMP, WebRTC, HLS, HTTP-FLV, HTTP-TS, SRT, MPEG-DASH, and GB28181.
Role in this project:
Back-end Developer
Contributions:137 reviews, 54 PRs, 186 comments in 4 years 1 month
Contributions summary:Jacob primarily contributed to the server-side logic and core functionality of the SRS media server. Their work included improvements to context ID assignment and versioning, as well as fixing build errors. They also addressed issues related to HTTPS API configuration, DASH time units, and screen sharing in RTC2RTMP. The user demonstrated a strong understanding of C++ and streaming protocols like RTMP, WebRTC, and DASH.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Role in this project:
Software Engineer (Graphics/Build & Release)
Contributions:10 reviews, 11 PRs, 24 comments in 7 months
Contributions summary:Jacob primarily contributed to bug fixes and improvements related to the build process and core rendering library of the Filament engine. This includes addressing errors on specific hardware (Mac M2 chip), correcting C++ compatibility issues, and implementing more robust validation within the build scripts. Further contributions include fixes to iOS samples, and resolving issues with installing Android samples.
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