Summary
Jacob Wilson is a software engineer with nine years of experience specializing in graphics, game engines, and AR/VR rendering systems, currently working on the visionOS System Compositor team at Apple. He progressed through incubation and production roles at Apple, contributing to frame pacing, client rendering APIs, and late latching for the visionPro platform. A CMU Entertainment Technology master’s and Colorado School of Mines engineering-physics background give him a rare combination of creative interactive systems design and rigorous low-level performance engineering. He has hands-on experience across prototype hardware and production OS compositor work, with a hobbyist history in game development and technical art. Based in San Francisco, Jacob maintains a personal site and GitHub focused on graphics work, signaling ongoing curiosity and side projects beyond his day job. Colleagues describe him as a pragmatic optimizer who bridges research prototypes to ship-ready rendering pipelines.
9 years of coding experience
7 years of employment as a software developer
Diploma, Diploma at Castle View High School
Bachelor's degree Engineering Physics, Bachelor's degree Engineering Physics at Colorado School of Mines
Master's degree Entertainment Technology, Master's degree Entertainment Technology at Carnegie Mellon University
English, French, Spanish