Jacques De Richebourg

Senior Software Engineer at Apple

San Francisco Bay Area United States
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Summary

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Senior
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Top School
Jacques De Richebourg is a Senior Software Engineer in the San Francisco Bay Area with nine years of professional experience building graphics and game technologies for industry leaders like Apple and Pixar. He blends hands-on systems and rendering expertise—evidenced by contributions to Pixar’s high-profile OpenUSD project improving imaging, per-element picking, and Ptex mipmapping—with proven leadership running large games and graphics teams. At Apple he continues to deliver developer-facing frameworks that help teams delight customers, drawing on a decade-plus history of shipping high-performance titles and engines at EA Mobile and Firemint. Comfortable both managing teams and diving into low-level API and pipeline work, he’s known for bringing new technologies into production workflows. His background in computer science from RMIT and a track record across top studios give him a rare mix of graphics depth and product-focused delivery.
code9 years of coding experience
job13 years of employment as a software developer
bookHigh School, Natural Sciences, High School, Natural Sciences at Vallentuna Gymnasium
bookHigh School, Natural Sciences, High School, Natural Sciences at The Geelong College
bookBachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at RMIT University
languagesEnglish, Swedish, French, German
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Github Skills (6)

c-language10
cprogramming-language10
opengl10
imaging10
usd10
shader9

Programming languages (4)

JavaC++SwiftPython

Github contributions (5)

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Universal Scene Description
Role in this project:
userBack-end Developer
Contributions:51 commits in 1 year 4 months
Contributions summary:Jacques primarily focused on improving and extending the USD (Universal Scene Description) library's functionalities. Their contributions involve the implementation of new APIs and refactoring existing code related to USD imaging, particularly with a focus on per-element picking and ID rendering. Further work included fixing issues with Ptex mipmapping and camera gate implementation. The user's work also included adding support for display modes such as Sheer and the ability to override color values.
universal-scene-descriptionscene
jacques-gasselin/multiplay

Aug 2018 - Jan 2021

Framework for doing multiplayer games
Contributions:8 reviews, 105 commits, 3 PRs in 2 years 5 months
starcraftgamegamesgame-developmentmultiplayer
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Jacques De Richebourg - Senior Software Engineer at Apple