Summary
Jae Kwak is a Senior Graphics System Software Engineer based in California with 5 years in his current NVIDIA role and over a decade of overall experience in game and rendering systems. He specializes in low-level 3D graphics, driver development, and porting OpenGL/graphics features to embedded Android platforms like NVIDIA Shield TV. Prior roles at High Moon Studios, THQ, and NCsoft showcase deep console rendering and performance optimization expertise across PS3, Xbox 360, and online RPG engines. He holds an M.S. in Software Engineering from George Mason University and began his career blending game tech with academic rigor. Beyond shipping game engines and drivers, he brings a practical talent for squeezing performance from constrained hardware and bridging engine code to platform drivers.
5 years of coding experience
12 years of employment as a software developer
B.S, Computer Science Education, B.S, Computer Science Education at Korea University
M.S., Software Engineering, M.S., Software Engineering at George Mason University
Korean, English, Japanese