Jay Kwak

San Jose, California, United States
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Summary

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Rockstar
Jae Kwak is a Senior Graphics System Software Engineer based in California with 5 years in his current NVIDIA role and over a decade of overall experience in game and rendering systems. He specializes in low-level 3D graphics, driver development, and porting OpenGL/graphics features to embedded Android platforms like NVIDIA Shield TV. Prior roles at High Moon Studios, THQ, and NCsoft showcase deep console rendering and performance optimization expertise across PS3, Xbox 360, and online RPG engines. He holds an M.S. in Software Engineering from George Mason University and began his career blending game tech with academic rigor. Beyond shipping game engines and drivers, he brings a practical talent for squeezing performance from constrained hardware and bridging engine code to platform drivers.
code5 years of coding experience
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Github Skills (22)

vulkan10
hardware-interface10
glsl10
cuda10
hlsl10
python8
shader6
clang5
programming-language5
pytorch5
rendering4
opengl4
slang4
opengl-es4
directx3

Programming languages (11)

TypeScriptC#C++ShellRustSlangSCSSLua

Github contributions (5)

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shader-slang/VK-GL-CTS

Jun 2024 - Jun 2026

Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Contributions:3 releases, 1 review, 16 PRs in 2 years
openglopengl-esvulkan
jkwak-work/slang-skills

May 2026 - Jun 2026

Contributions:22 reviews, 6 PRs, 56 pushes in 23 days
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