Jae Kwak

Senior Graphics System Software Engineer at NVIDIA

California, United States
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Summary

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Rockstar
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Top School
Jae Kwak is a Senior Graphics System Software Engineer based in California with 5 years in his current NVIDIA role and over a decade of overall experience in game and rendering systems. He specializes in low-level 3D graphics, driver development, and porting OpenGL/graphics features to embedded Android platforms like NVIDIA Shield TV. Prior roles at High Moon Studios, THQ, and NCsoft showcase deep console rendering and performance optimization expertise across PS3, Xbox 360, and online RPG engines. He holds an M.S. in Software Engineering from George Mason University and began his career blending game tech with academic rigor. Beyond shipping game engines and drivers, he brings a practical talent for squeezing performance from constrained hardware and bridging engine code to platform drivers.
code5 years of coding experience
job12 years of employment as a software developer
bookB.S, Computer Science Education, B.S, Computer Science Education at Korea University
bookM.S., Software Engineering, M.S., Software Engineering at George Mason University
languagesKorean, English, Japanese
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Github Skills (23)

vulkan10
glsl10
cuda10
hlsl10
headers9
kebab-case9
shader8
slang8
abstract-syntax-tree8
llvm-clang6
grammar6
hosts6
directx5
clang5
cpp5

Programming languages (7)

TypeScriptC#C++SCSSLuaHTMLNix

Github contributions (5)

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jkwak-work/slang

Jan 2024 - Apr 2025

Making it easier to work with shaders
Contributions:75 reviews, 55 PRs, 1021 pushes in 1 year 2 months
Slang project web site
Contributions:70 pushes, 7 branches in 1 month
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Jae Kwak - Senior Graphics System Software Engineer at NVIDIA